custom string character max is 128 // built in strings?
numbor of max icons in one string is 4 (they count as many char as you spend to implement)
max number of hud and inworldt combined is 128
★☆☎☏☜☞♀♂♠♡♣♤♥ ♧♨♩♪♫♬♭
ENTITIES
A.I.
beam effect
dummy bot
effect
icon
An A.I. can only be added to the game manually in the lobby.
An A.I. only exits in the following game modes: ASSAULT, CONTROL, ESCORT, HYBRID, SKIRMISH.
The maximum number of entities (effects, beam effects, iconscombined) is 128 (theoretically you can still create more, they just won't be seeable).
Although the dummy bot is also an entity, it has no effect on this^^ counter.
A dummy bot can exits in all game mode.
Becareful with the team of the dummy bot (set "all teams" when you work in ffa, "team1" and "team2" when the others).
The maximum number of dummy bots is essentially the slots, 12 or 6+6 (depending on the game mode).
The slot of the dummy bot can be a disabled slot (= you set 1v1 in the settings so only 2 players can play, but the rest of the 10 slots can be filled with dummy bots).
If you set the slot of the dummy bot below 0, their actual slot will be the lowest available slot (this automaticity could be useful).
There could be only one dummy bot in a given slot at any time (always only the last created one will exits).
In ffa, if you set the slot of the dummy botabove 11, their actual slot will be 11 (^^if its true for more than one, see above).
In the other modes, if you set the slot of the dummy botout of the team's slot range (but not below 0)(team1 = 0-5, team2 = 6-11), they will not exits.
Always make sure you set the right reevaluation for effects, beam effects, icons!
If the graple beam is parallel to the Y axis, it will not be seeable (dont ask why).
The radius fororb effect is constant (no matter what value you set).