WORKSHOP HELPER
by REAB4
Last update: 2020/4/07 - being renewed!
simple teleport ability
paired teleport object
keep inside
keep outside
disable passives


VARIABLES
  • array
  • vector
  • vector+chase
  • store string
  • empty array declare
TEXTS
  • colors
  • custom string
  • HUD text
  • icon and hero string
  • in-world text
  • objective description
  • obj desc in ffa!
  • teamcolor in ffa
  • color enum, no change
  • reevaluation
  • custom string character max is 128 // built in strings?
  • numbor of max icons in one string is 4 (they count as many char as you spend to implement)
  • max number of hud and inworldt combined is 128
  • ★☆☎☏☜☞♀♂♠♡♣♤♥ ♧♨♩♪♫♬♭
ENTITIES
  • A.I.
  • beam effect
  • dummy bot
  • effect
  • icon
  • An A.I. can only be added to the game manually in the lobby.
  • An A.I. only exits in the following game modes: ASSAULT, CONTROL, ESCORT, HYBRID, SKIRMISH.
  • The maximum number of entities (effects, beam effects, icons combined) is 128 (theoretically you can still create more, they just won't be seeable).
  • Although the dummy bot is also an entity, it has no effect on this^^ counter.
  • A dummy bot can exits in all game mode.
  • Becareful with the team of the dummy bot (set "all teams" when you work in ffa, "team1" and "team2" when the others).
  • The maximum number of dummy bots is essentially the slots, 12 or 6+6 (depending on the game mode).
  • The slot of the dummy bot can be a disabled slot (= you set 1v1 in the settings so only 2 players can play, but the rest of the 10 slots can be filled with dummy bots).
  • If you set the slot of the dummy bot below 0, their actual slot will be the lowest available slot (this automaticity could be useful).
  • There could be only one dummy bot in a given slot at any time (always only the last created one will exits).
  • In ffa, if you set the slot of the dummy bot above 11, their actual slot will be 11 (^^if its true for more than one, see above).
  • In the other modes, if you set the slot of the dummy bot out of the team's slot range (but not below 0)(team1 = 0-5, team2 = 6-11), they will not exits.
  • Always make sure you set the right reevaluation for effects, beam effects, icons!
  • If the graple beam is parallel to the Y axis, it will not be seeable (dont ask why).
  • The radius for orb effect is constant (no matter what value you set).
THE WORKSHOP
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